

Like Peter weighing up his personal responsibilities and his obligation to the city, the developer has weighed up the pressure of its story and the grandeur of its setting. It’s lean, smart, and compelling, even when you’re collecting the 20th Spider-Bot from a building on the outskirts of town, or lassoing in the final drone you’ve been chasing around the Brooklyn Bridge.Īptly, Insomniac has the balance right. Even more so than the first two titles, absolutely everything you do here plays into the narrative: there’s no open world bloat. “We really thought about how to make each of the moments a little more epic, or a little deeper, or a little more story-integrated,” he explained. Pre-release, game director Ryan Smith told me in an interview that Insomniac had been brutal in cutting the wheat from the chaff, refining every experience in the game. Seamless transitions between the two Spider-Man, incredible feats of engineering when it comes to flipping from one asset to the next, absurd visuals that coax you into painterly scenes and nudge you in the ribs, as if saying ‘phwoar, look at that, eh?’ Spider-Man 2 does it all, and then some. The result is Insomniac showing off what this machine can do – more so than God Of War Ragnarok, more so than Ratchet & Clank Rift Apart. At the heart of that is the PS5, of course, uninhibited by technical constraints of generations past.

Whether it’s a huge glass skyscraper splintering into shards, reflecting the city around it in a devastating fractal as it tumbles to the street, or a ‘now you’re thinking with portals’-inspired nod to the Multiverse of Madness, the game will surprise you. Setpieces just seem to get bigger, better, deeper, wider, prettier, more spectacular. And if you think one villain tearing through downtown NYC is as big as it gets here, wait until you play the next 20 hours. From the off, in an introductory mission that shows off the scale and power of what the PS5 is capable off, the game astounds. And what a sublime use of that potential Spider-Man 2 is.

Going into Marvel’s Spider-Man 2, the developer made NYC its oyster, introducing Mile Morales as Peter’s ward, and establishing the universe and setting with aplomb over 1.5 previous games. To see this content please enable targeting cookies.
